diff --git a/Callouts/Test.cs b/Callouts/Test.cs
new file mode 100644
index 0000000..3ae1907
--- /dev/null
+++ b/Callouts/Test.cs
@@ -0,0 +1,79 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Rage;
+using LSPD_First_Response.Mod.API;
+using LSPD_First_Response.Mod.Callouts;
+using System.Drawing;
+
+namespace Code_Blue_Calls.Callouts
+{
+ [CalloutInfo("Test", CalloutProbability.High)]
+ public class Test : Callout
+ {
+ private Ped suspect;
+ private Vehicle vehicle;
+ private Blip blip;
+ private LHandle Pursuit;
+ private Vector3 spawn;
+ private bool created;
+ public override bool OnBeforeCalloutDisplayed()
+ {
+ spawn = World.GetRandomPositionOnStreet();
+ ShowCalloutAreaBlipBeforeAccepting(spawn, 30f);
+ //AddMaximumDistanceCheck(40, spawn);
+ CalloutMessage = "Test";
+ CalloutPosition = spawn;
+ Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESISTING_ARREST_02 IN_OR_ON_POSITION", spawn);
+ return base.OnBeforeCalloutDisplayed();
+ }
+
+ public override bool OnCalloutAccepted()
+ {
+ vehicle = new Vehicle("BLISTA", spawn);
+ vehicle.IsPersistent = true;
+ suspect = new Ped(vehicle.GetOffsetPositionFront(5f));
+ suspect.IsPersistent = true;
+ suspect.BlockPermanentEvents = true;
+ suspect.WarpIntoVehicle(vehicle, -1);
+
+ blip = suspect.AttachBlip();
+ blip.Color = System.Drawing.Color.Yellow;
+ blip.IsRouteEnabled = true;
+
+ created = false;
+
+ return base.OnCalloutAccepted();
+ }
+
+ public override void Process()
+ {
+ base.Process();
+
+ if (!created && Game.LocalPlayer.Character.DistanceTo(vehicle) <= 20f)
+ {
+ Pursuit = Functions.CreatePursuit();
+ Functions.AddPedToPursuit(Pursuit, suspect);
+ Functions.SetPursuitIsActiveForPlayer(Pursuit, true);
+
+ created = true;
+ }
+ if (created && !Functions.IsPursuitStillRunning(Pursuit))
+ {
+ End();
+ }
+
+ }
+ public override void End()
+ {
+ base.End();
+
+ if (suspect.Exists())
+ {
+ suspect.Dismiss();
+ }
+ }
+ }
+}
diff --git a/Code Blue Calls.csproj b/Code Blue Calls.csproj
new file mode 100644
index 0000000..7e2a1fd
--- /dev/null
+++ b/Code Blue Calls.csproj
@@ -0,0 +1,58 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {3CD9D818-ECAE-497B-A7AD-5B64C2345A84}
+ Library
+ Properties
+ Code_Blue_Calls
+ Code Blue Calls
+ v4.7.2
+ 512
+ true
+
+
+ true
+ full
+ false
+ ..\..\..\Games\GTAV\plugins\LSPDFR\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+ ..\References\LSPD First Response.dll
+
+
+ ..\References\RagePluginHookSDK.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Code Blue Calls.sln b/Code Blue Calls.sln
new file mode 100644
index 0000000..32ec6a4
--- /dev/null
+++ b/Code Blue Calls.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.5.33516.290
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Code Blue Calls", "Code Blue Calls.csproj", "{3CD9D818-ECAE-497B-A7AD-5B64C2345A84}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3CD9D818-ECAE-497B-A7AD-5B64C2345A84}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {3CD9D818-ECAE-497B-A7AD-5B64C2345A84}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {3CD9D818-ECAE-497B-A7AD-5B64C2345A84}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {3CD9D818-ECAE-497B-A7AD-5B64C2345A84}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {29F89CB0-BC42-4243-9068-9A57520D3379}
+ EndGlobalSection
+EndGlobal
diff --git a/IniFile.cs b/IniFile.cs
new file mode 100644
index 0000000..f64f9c1
--- /dev/null
+++ b/IniFile.cs
@@ -0,0 +1,59 @@
+using System;
+using System.Runtime.InteropServices;
+using System.Text;
+
+namespace Code_Blue_Calls
+{
+ ///
+ /// Create a New INI file to store or load data
+ ///
+ public class IniFile
+ {
+ public string path;
+
+ [DllImport("kernel32")]
+ private static extern long WritePrivateProfileString(string section,
+ string key, string val, string filePath);
+ [DllImport("kernel32")]
+ private static extern int GetPrivateProfileString(string section,
+ string key, string def, StringBuilder retVal,
+ int size, string filePath);
+
+ ///
+ /// INIFile Constructor.
+ ///
+ ///
+ public IniFile(string INIPath)
+ {
+ path = INIPath;
+ }
+ ///
+ /// Write Data to the INI File
+ ///
+ ///
+ /// Section name
+ ///
+ /// Key Name
+ ///
+ /// Value Name
+ public void IniWriteValue(string Section, string Key, string Value)
+ {
+ WritePrivateProfileString(Section, Key, Value, this.path);
+ }
+
+ ///
+ /// Read Data Value From the Ini File
+ ///
+ ///
+ ///
+ ///
+ ///
+ public string IniReadValue(string Section, string Key)
+ {
+ StringBuilder temp = new StringBuilder(255);
+ int i = GetPrivateProfileString(Section, Key, "", temp, 255, this.path);
+ return temp.ToString();
+
+ }
+ }
+}
\ No newline at end of file
diff --git a/Main.cs b/Main.cs
new file mode 100644
index 0000000..fde5247
--- /dev/null
+++ b/Main.cs
@@ -0,0 +1,69 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Rage;
+using LSPD_First_Response.Mod.API;
+using System.Reflection;
+//using LSPD_First_Response.Mod.Callouts;
+
+namespace Code_Blue_Calls
+{
+ public class Main : Plugin
+ {
+ public override void Initialize()
+ {
+ Functions.OnOnDutyStateChanged += OnOnDutyStateChangedHandler;
+ Game.LogTrivial("Code Blue callouts initialized.");
+ AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(LSPDFRResolveEventHandler);
+ }
+
+ public override void Finally()
+ {
+ throw new NotImplementedException();
+ }
+
+ public static void OnOnDutyStateChangedHandler(bool OnDuty)
+ {
+ if (OnDuty)
+ {
+ RegisterCallouts();
+ Game.DisplayNotification("Code Blue Callouts loaded.");
+ }
+ }
+
+ private static void RegisterCallouts()
+ {
+ Functions.RegisterCallout(typeof(Callouts.Test));
+ }
+
+ public static Assembly LSPDFRResolveEventHandler(object sender, ResolveEventArgs args)
+ {
+ foreach (Assembly assembly in Functions.GetAllUserPlugins())
+ {
+ if (args.Name.ToLower().Contains(assembly.GetName().Name.ToLower()))
+ {
+ return assembly;
+ }
+ }
+ return null;
+ }
+
+ public static bool IsLSPDFRPluginRunning(string Plugin, Version minversion = null)
+ {
+ foreach (Assembly assembly in Functions.GetAllUserPlugins())
+ {
+ AssemblyName an = assembly.GetName();
+ if (an.Name.ToLower() == Plugin.ToLower())
+ {
+ if (minversion == null || an.Version.CompareTo(minversion) >= 0)
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+ }
+}
diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..eb586cc
--- /dev/null
+++ b/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Code Blue Calls")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Code Blue Calls")]
+[assembly: AssemblyCopyright("Copyright © 2023")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("3cd9d818-ecae-497b-a7ad-5b64c2345a84")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]