From ccc531b562f2ab77ead69e6e3768119ed2ee1e62 Mon Sep 17 00:00:00 2001 From: Qemlokriu Date: Tue, 11 Apr 2023 15:16:36 +0200 Subject: [PATCH] Added domestic violence calout --- Callouts/DomesticViolence.cs | 118 +++++++++++++++++++++++++++++++++++ Callouts/Test.cs | 79 ----------------------- Code Blue Calls.csproj | 2 +- Main.cs | 4 +- 4 files changed, 121 insertions(+), 82 deletions(-) create mode 100644 Callouts/DomesticViolence.cs delete mode 100644 Callouts/Test.cs diff --git a/Callouts/DomesticViolence.cs b/Callouts/DomesticViolence.cs new file mode 100644 index 0000000..bb22245 --- /dev/null +++ b/Callouts/DomesticViolence.cs @@ -0,0 +1,118 @@ +using System; +using System.Linq; +using Rage; +using LSPD_First_Response.Mod.API; +using LSPD_First_Response.Mod.Callouts; + +namespace Code_Blue_Calls.Callouts +{ + [CalloutInfo("Domestic Violence", CalloutProbability.High)] + public class DomesticViolence : Callout + { + private Ped victim, suspect; + private Blip blip_suspect; + private Blip blip_victim; + private Vector3 location_suspect; + private Vector3 location_victim; + private bool Victimfleeing; + private bool SuspectKillingPlayer; + private bool ShotAtVictim; + + + public override bool OnBeforeCalloutDisplayed() + { + location_suspect = new Vector3(-111.19f, -8.28f, 70.52f); + location_victim = new Vector3(-111.19f, -11f, 70.52f); + + ShowCalloutAreaBlipBeforeAccepting(location_suspect, 30f); + CalloutMessage = "Domestic Violence"; + CalloutPosition = location_suspect; + Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESISTING_ARREST_02 IN_OR_ON_POSITION", location_suspect); + return base.OnBeforeCalloutDisplayed(); + } + + public override bool OnCalloutAccepted() + { + new RelationshipGroup("Attacker"); + new RelationshipGroup("Victims"); + + suspect = new Ped(location_suspect); + suspect.IsPersistent = true; + suspect.BlockPermanentEvents = true; + suspect.RelationshipGroup = "Attacker"; + suspect.Inventory.GiveNewWeapon("WEAPON_NAVYREVOLVER", 1, true); + + + + victim = new Ped(location_victim); + victim.IsPersistent = true; + victim.BlockPermanentEvents = true; + victim.RelationshipGroup = "Victims"; + + //Game.LocalPlayer.Character.RelationshipGroup = "Victims"; + + suspect.Tasks.StandStill(-1); + + Game.SetRelationshipBetweenRelationshipGroups("Attacker", "Victim", Relationship.Hate); + + blip_suspect = suspect.AttachBlip(); + blip_suspect.Color = System.Drawing.Color.Red; + blip_suspect.IsRouteEnabled = true; + + blip_victim = victim.AttachBlip(); + blip_victim.Color = System.Drawing.Color.Green; + blip_victim.IsRouteEnabled = false; + + return base.OnCalloutAccepted(); + } + + public override void Process() + { + base.Process(); + + if (Game.LocalPlayer.Character.DistanceTo(suspect) < 40f && !ShotAtVictim && !SuspectKillingPlayer && !victim.IsDead) + { + suspect.Tasks.FightAgainst(victim); + ShotAtVictim = true; + } + + if (Game.LocalPlayer.Character.DistanceTo(suspect) < 15f && !SuspectKillingPlayer) + { + //Give the suspect a weapon and make him attack the player + suspect.Tasks.Clear(); + suspect.Inventory.EquippedWeapon.Ammo = 6; + SuspectKillingPlayer = true; + suspect.Tasks.FightAgainst(Game.LocalPlayer.Character); + + } + + if (suspect.IsDead || suspect.IsCuffed) + { + End(); + } + + if (suspect.Exists() && victim == null) + { + victim = new Ped(location_victim); + victim.Tasks.FightAgainst(suspect); + Game.DisplaySubtitle("Investigate the domestic violence report and neutralize the threat.", 5000); + } + + if (victim != null && victim.IsDead) + { + Game.DisplaySubtitle("The victim is dead. Neutralize the suspect.", 5000); + } + } + + public override void End() + { + base.End(); + if (blip_suspect.Exists()) blip_suspect.Delete(); + if (blip_victim.Exists()) blip_victim.Delete(); + if (suspect.Exists()) + { + suspect.Dismiss(); + } + } + } +} diff --git a/Callouts/Test.cs b/Callouts/Test.cs deleted file mode 100644 index 3ae1907..0000000 --- a/Callouts/Test.cs +++ /dev/null @@ -1,79 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using Rage; -using LSPD_First_Response.Mod.API; -using LSPD_First_Response.Mod.Callouts; -using System.Drawing; - -namespace Code_Blue_Calls.Callouts -{ - [CalloutInfo("Test", CalloutProbability.High)] - public class Test : Callout - { - private Ped suspect; - private Vehicle vehicle; - private Blip blip; - private LHandle Pursuit; - private Vector3 spawn; - private bool created; - public override bool OnBeforeCalloutDisplayed() - { - spawn = World.GetRandomPositionOnStreet(); - ShowCalloutAreaBlipBeforeAccepting(spawn, 30f); - //AddMaximumDistanceCheck(40, spawn); - CalloutMessage = "Test"; - CalloutPosition = spawn; - Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESISTING_ARREST_02 IN_OR_ON_POSITION", spawn); - return base.OnBeforeCalloutDisplayed(); - } - - public override bool OnCalloutAccepted() - { - vehicle = new Vehicle("BLISTA", spawn); - vehicle.IsPersistent = true; - suspect = new Ped(vehicle.GetOffsetPositionFront(5f)); - suspect.IsPersistent = true; - suspect.BlockPermanentEvents = true; - suspect.WarpIntoVehicle(vehicle, -1); - - blip = suspect.AttachBlip(); - blip.Color = System.Drawing.Color.Yellow; - blip.IsRouteEnabled = true; - - created = false; - - return base.OnCalloutAccepted(); - } - - public override void Process() - { - base.Process(); - - if (!created && Game.LocalPlayer.Character.DistanceTo(vehicle) <= 20f) - { - Pursuit = Functions.CreatePursuit(); - Functions.AddPedToPursuit(Pursuit, suspect); - Functions.SetPursuitIsActiveForPlayer(Pursuit, true); - - created = true; - } - if (created && !Functions.IsPursuitStillRunning(Pursuit)) - { - End(); - } - - } - public override void End() - { - base.End(); - - if (suspect.Exists()) - { - suspect.Dismiss(); - } - } - } -} diff --git a/Code Blue Calls.csproj b/Code Blue Calls.csproj index 7e2a1fd..28087a0 100644 --- a/Code Blue Calls.csproj +++ b/Code Blue Calls.csproj @@ -48,7 +48,7 @@ - + diff --git a/Main.cs b/Main.cs index fde5247..a4785c9 100644 --- a/Main.cs +++ b/Main.cs @@ -28,14 +28,14 @@ namespace Code_Blue_Calls { if (OnDuty) { - RegisterCallouts(); + RegisterCallouts(); Game.DisplayNotification("Code Blue Callouts loaded."); } } private static void RegisterCallouts() { - Functions.RegisterCallout(typeof(Callouts.Test)); + Functions.RegisterCallout(typeof(Callouts.DomesticViolence)); } public static Assembly LSPDFRResolveEventHandler(object sender, ResolveEventArgs args)